Krzysztof Płonka
In addition to creating monumental, sophisticated bronze monoliths, he has been engaged in creating cinematic art, games and music videos for years.
By combining a variety of means of expression, he composes precise and avant-garde works on the border of art, film and new media. He collaborated on special effects for productions such as "Avatar II", "Get Even", "The Witcher" and "Medium". His diverse work goes beyond the film industry, also encompassing painting and sculpture, immersed in the current of surrealism.
He draws inspiration from the artistic heritage of surrealist masters such as H.R. Giger and Zdzisław Beksiński, creating a futuristic fusion from it. He consistently crosses the boundaries of established conventions, mixing incompatible registers. He creates hybrid objects, performances and installations that question established modes of perception. He materializes visions that elude rational conceptualization, provoking new, refined aesthetic experiences.
Encountering the work of this artist, the viewer experiences a variety of emotions - from anxiety and disorientation to spiritual and transcendental experiences. His works emanate a sense of encountering art from another planet, forcing the viewer to abandon established categories and conventions. Rejecting mimetic representations, he confronts the viewer with a construct of seemingly contradictory elements, generating an effect of destabilizing fascination. In this way, he develops an idiom of unstable reality, based on discontinuous, dynamic configurations. His practice constantly challenges established taxonomies, dismantling the boundaries between creative disciplines.
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